Saturday, May 31, 2008
Friday, May 30, 2008
Monday, May 26, 2008
Thursday, May 22, 2008
Tuesday, May 20, 2008
Monday, May 19, 2008
Sheri Moon Zombie from the The Devil's Rejects
The tattoo :And the original :
At least the numbers are correct
Thanks Christal for this horrible finding.
At least the numbers are correct
Thanks Christal for this horrible finding.
Sheri Moon Zombie from the The Devil's Rejects
The tattoo :And the original :
At least the numbers are correct
Thanks Christal for this horrible finding.
At least the numbers are correct
Thanks Christal for this horrible finding.
Saturday, May 17, 2008
D&D Scene
I know it's not finished (or is it?) but future of this tat is from horrible to vomit evoking. (Ps. This tat probably have nothing to do with D&D, it just has these swords, axes, dragon and shit)
D&D Scene
I know it's not finished (or is it?) but future of this tat is from horrible to vomit evoking. (Ps. This tat probably have nothing to do with D&D, it just has these swords, axes, dragon and shit)
Tuesday, May 6, 2008
Some small Fighting Engine revisions..
Ya nothing major, just popping in to let you all know I'm alive. Actually have been entirely immersed in something other than coding for most of the past year so please forgive me. I know a bunch of you have written to me mostly in regards to the SplatterHouse tutorials but I've been bombarded with so many mails about them that I if I can't get round to you all, once again, I apologise.
I'm so limited for time these days that I've had no chance to sit down and have a pint with my old mate Flash. Actually started a prototype of a Last Ninja remake the other day, got my little ninja leaping around in isometric up already. Definitely getting more comfortable with AS3 these days too.
Just a wee update to the fighting engine I posted before. There's tons of bugs in there I know, but it's getting there, wouldn't you agree? I figure I'll design the whole game first using known sprites as placeholder, then swap them for custom graphics when it's all done. Feel free to decompile this little demo, but be warned the code is dirty, so much so it almost makes me cringe to look at it. I treat me code like my woman folks, beat it around and get it to do what you want whether it wants to or not.
Ok back to the real world. またね
I'm so limited for time these days that I've had no chance to sit down and have a pint with my old mate Flash. Actually started a prototype of a Last Ninja remake the other day, got my little ninja leaping around in isometric up already. Definitely getting more comfortable with AS3 these days too.
Just a wee update to the fighting engine I posted before. There's tons of bugs in there I know, but it's getting there, wouldn't you agree? I figure I'll design the whole game first using known sprites as placeholder, then swap them for custom graphics when it's all done. Feel free to decompile this little demo, but be warned the code is dirty, so much so it almost makes me cringe to look at it. I treat me code like my woman folks, beat it around and get it to do what you want whether it wants to or not.
Ok back to the real world. またね
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