Monday, October 25, 2010

ROIDZ continuation...

Design notes for the new game.
-------------------------------

*Start off with your ship basic firing abilities.
*Each enemy destroyed gives credits for buying better weapons.
*4 levels and 4 bosses.
*Earlier bosses will be doable without anything but skill but later bosses will literally be impossible without the correct combination of bought power-ups.
*Each time you clock the game it gets progressively harder.
*Random *super* enemies will appear. Normal enemies that are a special colour and much tougher/faster than others of the same ilk however they will give a fat credit bonus when destroyed.
*Some variety in enemies during later replays.

Est.finishing time, 2 months from this post.

Thursday, October 7, 2010

Roids

ASTEROIDZ - I mean :-)
Use the mouse to drag them around. Fingers crossed they'll fit well into the game without slowing up the FPS too much.

Tuesday, October 5, 2010

Updates-

Small update to the latest shooting game I've been working on, just click on the link on the thread below. Really need to get a better codename than 'BlowUpSh*t' I know but the name makes me chuckle every time I read it. I would genuinely call the game that if I thought parents would allow their little 5yr old Johnny to play a game with such a title.
Updates include a nasty bug being fixed that was messing with the memory, and a new weapon. If you hold down the mouse button it now activates an R-type ray gun actually called the er- *R-Type* (sort of in tribute really) that can rattle the crap out of any enemies it smashes into. The gun does damage relative to the amount of time you power it up, and if fully powered, the generator blinks and you'll do maximum damage- along with doubling the magnitude of the laser.
Don't let the fact the beam goes through some enemies- I'm still collision detection tweaking so expect a fix soon.
Machine guns next.

Another demo:
This one isn't even worth posting honestly, but just so you guys can get a basic idea of how the fighting game I was working on *was* going (till I realised how much work would go into it) here it is for ye all to 'marvel' at, lol. Never fear, though for the time being I'm preoccupied with the shooter, this demo will become a fully-fledged game, hey perhaps if I'm lucky some talented artist might come along and start spriting characters for me based on the biped movements in the demo. I'd truly be motivated to get back on the coding for this one if that were to happen. Major bonus points if you can guess which game the background music was ripped from..

Sunday, October 3, 2010

film waktu kecil yang sekarang udah langka [nostalgia]

temen temen ini film yang lumayan bagus pas gue tonton sebelum remaja(waku kecil) . tapi sekarang udah jarang film anak anak film/acara anak anak nya dan diganti dengan acara remaja dan dewasa, kita harus turut prihatin.
ini dia film nya gan, cekidot :


Beyblade



Detective Conan

Crush Gear

Chibi Maruko

Tom And Jerry

Yu Gi Oh

Saint Seiya

Fairly Odd Parents

Crayon  Sinchan

Dragon Ball

Digimon

Doraemon

Hachi

Hamtaro

Add caption

Kura Kura Ninja

Popeye

Let's & and go!

Makibao


Ninja Hattori

One Piece


Pokemon

gmn udah merasa nostalgia belom?
ayo komen. kasih cendol ya gan jangan dilemparin bata (kayak di kaskus)

Modern Master Bedroom

Master Bedroom

Modern Master Bedroom
Master Bedroom
A master bedroom is a room of the head of the family. This is usually more space than other rooms in the house. This space is used mainly by young couples should be given special attention to the development of master bedroom. When it comes to choosing the right furniture bedroom to comfort the most important thing to consider. The master bedroom is usually include a double bed, bedside tables, wardrobe, desk and dressing table. If you have a larger surface and to your liking, you can also include a sofa, a small bar, etc.


Master Bedroom
With different styles of master bedroom furniture on the market than traditional basketry, modern, mission, Victoria, etc. You can choose for your definition of comfort and style is appropriate. In addition to furniture, do not forget, you, the right lighting to add zing they give a romantic bedroom.Dresser furniture is important, therefore, in the bedroom. In the most widely practiced standard of the master bedroom is an elegant chest of drawers on the left side of the bed. You can choose a cloak of Victorian style of the modern, depending on the theme of the master bedroom.

Modern Master Bedroom
Modern Master Bedroom
Generally recommended, buffet, to meet the style of the modern bed must, because it will give your modern master bedroom a very attractive appearance. Make sure the cabinets that you have selected, enough space, because it is always good when beauty and utility go shoulder to shoulder. Chest is decorated almost mandatory for the master bedroom. Master bedroom decor is simply incomplete without the nightstand and mirror. Bedside table usually consists of one or two drawers and placed beside the bed.

Modern Master Bedroom
Modern Master Bedroom
Decorative mirrors are usually placed over the chest. After about the master bedroom, take various pieces of furniture to maintain the harmony. Make sure modern furniture in a way that destroys the beauty spot. Proper adjustment and placement of modern furniture can make a big difference in the beauty of your modern master bedroom. Then, you can always pictures and wall hangings, compliments your modern bedroom furniture and put your taste.

Modern Master Bedroom
Modern Master Bedroom

Blow Sh*t Up

Little quick demo of the latest game I'm working on.
I was planning to do a beat-em up game and had been working on that for a few weeks until I began to feel it would take me forever to finish what with all the animations to draw and such. Therefore I decided to ease down off the big projects for a while hence this is what I've been piddling about with these days-


Codename:Blow Sh*t Up is what I call this puppy. It's nothing more than a standard shooter with some fancy pixel particles explosions. The demo just features a bunch of enemies floating around the screen. The particle engine is so quick I can eve n add Glow and Blur filters to it without much of a halt in the fps.

I'm using the excellent Pixel Perfect Collision Engine by Troy Gilbert. Dude has made a fine piece of code there, it works like a dream.

//Accurate pixel detection turned off (bounding box same as hitTestObject)
if (PixelPerfectCollisionDetection.isColliding(ob,characterArray[i], this,false))
{
//If ship has a weak point check for it first
if(characterArray[i].box)
{
//Accurate pixel detection turned on
if(PixelPerfectCollisionDetection.isColliding(ob,characterArray[i].box,this,true,20))
{
Tint(characterArray[i], 0xFF0000,1);
characterArray[i].oldX=x;
characterArray[i].oldY=y;
characterArray[i].alive=false;
removeMovie(ob);
return;
}
}
///////////////////////////////////////////////////////////////////


Awesomeness.

--------------------

So no 'Insanity III', boo hoo I know :-) I'd love to work on it- I truly would, but the only thing I have to say in my defence to the peeps begging me to make it a Jerry McGuire-esque 'Shooooow meee the money!' because entertaining you guys or not the financial scraps I've been making from this series are laughable, it's time for another strategy.

Love that you guys appreciated the games though.